AI Insights · Timothy · July 2024
Top 5 Hospital Games on iOS in Guatemala Q2 2024
Discover the performance of the top 5 hospital games on iOS in Guatemala during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, several hospital-themed games on iOS in Guatemala saw varying levels of success in terms of downloads, revenue, and active users. Here’s a closer look at the top 5.
Dentist Baby Games for Kids by Brainytrainee Ltd had a notable performance. The game’s revenue experienced a significant rise, starting at a modest $12 in the first week of April and peaking at $174 in the week of April 22. Although there was some fluctuation, it maintained a steady average around $70-$90 in June. Downloads showed a similar trend, starting at 11 in early April and reaching a high of 98 in mid-June. Weekly active users grew consistently from 171 at the beginning of the quarter to 325 by the end of June.
Beauty Care! from RUBY OYUN VE YAZILIM DANISMANLIK SANAYI TICARET ANONIM SIRKETI had a mixed quarter. Revenue was mostly flat with a brief spike to $25 at the end of April. Downloads fluctuated but saw a peak of 52 in the last week of June. The game’s weekly active users also showed variability, starting at 75 and ending at a similar level in late June after some mid-quarter dips.
Happy Clinic: Hospital Game by Nordcurrent UAB reported a varied performance. Revenue increased significantly towards the end of the quarter, peaking at $143 in mid-June. Downloads, however, were inconsistent, with several weeks reporting zero downloads and a slight recovery to 25 by the end of June. Weekly active users trended downward, starting at 252 and ending at 149.
Operate Now: Hospital by SPIL GAMES had a modest quarter. Revenue peaked at $39 in mid-April but was zero for most of the quarter. Downloads gradually increased from 13 in early April to a high of 36 in mid-June. Active users peaked at 64 in mid-June before dropping to 22 by the end of the month.
Finally, Hospital Escaper by GOODROID,Inc. showed stable activity. Although the game did not generate any revenue, downloads were relatively consistent with minor fluctuations, peaking at 20 in mid-June. Active users remained steady, starting and ending the quarter around the 60s.
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